Project Neon
Project Neon
Roles: Cinematics
UE4 | C++
A first person shooter featuring wall running, power sliding, and an array of enemy types of bosses to defeat. You play as an agent, utilizing a new form of hacking to physically inject yourself into The Grid. Your task is to defeat the rogue AI titan through any means necessary.
After a seperate project was scrapped, I joined this team late in development. Being nearly finished, there wasn't much room to contribute aside from constructing cinematics. I took the opportunity to repurpose a dynamic sequence system I had been working on to drive camera movement and scripted events.